Latest changes to the full & shareware
version:
Version 3.17 - 27.5.2007:
-
When saved user data is transfered among systems, it
was possible that WinBrick would crash on reloading a level.
-
The first start menus are simplified now
-
Vista compatibility
-
and some more bug fixes
Version 3.16.2 - 1.1.2004:
-
Crashes after long playtime in Windows XP fixed.
Version 3.16.1 - 19.04.2003:
-
Fixed problem with Levelgenerator to mess up sceneries on extensive "Copy
level" Usage.
-
Fixed problem of incorrect glue racket behaviour when hitting a ball eater.
-
Up to 8 shields can now be collected
-
When the automatic bonus is catched, the user can still use the buttons
to control bonis.
Version 3.15.2 - 28.10.2001:
-
Fixed problem with WindowsFX OS extension.
-
Fixed problem with loss of saved games (we have seen only one customer
with exactly this problem)
-
Fixed title bar redraw problem with WindowsXP.
-
Italiano language added
Version 3.15 - 16.9.2001:
-
Up to 9 lives could be aquired in the shop now.
-
After entering the network mode, the game was changing the number of
players in the game.
-
Average score could be negative after a long while playing the game.
-
When entering auto mode, the auto enhancer is automatically started now.
-
Task switching (Alt+tab - fore and back) while in Shop mode is now working
correct.
-
Alt+Tab does stop draining of water now correctly!
-
Saved games were only workable until the 4096th level (who ever has expected
someone come so far??)
Version 3.14.2 - 17.5.2001:
-
The theme dialog was accidently removed.
-
Backgrounds could be "endless" stretched.
-
Full version: The Basic WinBrick96 scenery has integrated into the program
because of many customer complains about the missing WinBrick96 level.
-
The flags, which have been added to WinBrick2000 (with version 3.10) can
be deactivated for the WinBrick2000 level package. This was done by a customer
request. In other levels the flags are still present, because they are
needed as tactical elements to complete levels.
Version 3.14.1 - 17.4.2001:
-
When a moving brick was released, strange things could happen to the racket
in network and multi player games.
Version 3.14 - 1.04.2001:
-
3D scenery marker added
-
The network games can now be played in fullscreen mode. All players have
to select fullscreen, and the desired resolution. The game resolution is
the lowest common resolution found in that session.
-
New register online button added.
-
Fixes in multiplayer / network games:
-
The start of a moving brick could cause a racket to disappear under special
circumstances.
-
A "dead racket" was able to "fire collected bonis"
-
The rotation around the playfield of a "dead player" was able to remove
the player entirely from the current round.
-
It does work now also over network, if an alternative window manager is
installed on at least one comuter.
-
The game does now also work if an alternative window managers is installed.
-
The entering of a new level (with a specific window resolution) could lead
into loosing all spare lifes.
-
Interrupting the "end of level" screen can now be resumed without loosing
a life.
-
Bug with scene "Andy" fixed.
-
The problem with loading and saving of games with multiple users is fixed.
Version 3.12
-
Special beta tester version
Version 3.11a - 1.1.2001
-
The second mouse is now also working on WindowsNT & Windows2000!
-
The middle mouse button is now working with the second mouse.
-
Ball eater were able to remove all balls (which is not possible per definition).
Version 3.10 - 30.10.2000
-
New Features!!
+ Flags for ending levels / teleport between locations!
+ Direct Play is used now. New improvements:
- Force feedback is now supported!!
- Up to 4 simultaneous joysticks
- Three keys can be used now (Fire, selection, release)
- If this does not work, everything is downwards compatible
+ Editor improved: Flags and shading is now editable
-
After a racket is destroyed by a mover, the mover is removed
-
Taskbar problem fixed (Playfield too small / rubbish at lower screen).
-
Editor: The edit window should not change the size anymore
-
Game can now be continued after demo has played!
-
Game is going to "suspend mode" when tasks are changed with Alt + tab!
Version 3.09 - 27.08.2000
-
New feature: Due to the big confusion of several customers, I have added
a third key, which can be used to control the active selected bonus. The
secondary button is then the release of this bonus (e.g. rocket). Please
see the Keyboard property page for this!
-
The "save game icon" was incorrectly drawn on some machines.
-
When connecting a joystick while the game was already running, a GPF has
occured.
-
The level jump password sentence is now entirely drawn.
-
When loading a game & playing in full screen, the playfield was shown
in a wrong resolution.
-
In multi player games, players could be eliminated forever. This problem
is fixed.
-
The installer is now modified to full fill Microsofts new game installation
requirements.
-
Note: If you use this game over network, every machine needs this new version
(due to the changes)
-
Slight right drift from ball (if paddle did not move) fixed.
-
Direct Sound crash with NT4.0 fixed. Reason: Microsoft has changed some
datastructures with the DX7 SDK (without mentioning it).
Version 3.08 - 16.07.2000
-
Hopefully the last ... network problem fixed. Stupid CPU's.
-
10.000.000 points or more are now correct displayed in the HiScore list.
Version 3.07b
-
If different CPU versions were used when playing a network game (e.g. using
on P1 + one P2), the game could derive on both machines.
Version 3.07a
Version 3.07 - 07.05.2000
-
On customer demand: It is now possible to save games even if you are playing
with a computer player profile (e.g. HAL).
-
On customer demand: If the right mouse button is clicked, while there is
only one selectable bonus, the paddle will now not be freezed anymore.
-
On customer demand: A little bit more racket freedom in small racket environments...
-
If plying with multiple players, only the 'first player' was able to recieve
additional lifes. Fixed.
-
It was possible, that on slow machines (mainly slow graphic boards) the
right mouse button was 'stuck' if there was heavy action going on. Fixed.
-
It was possible, that a player lost all balls, when entering a new playfield
- player constellation while playing with a special screen resolution.
Version 3.06 - 02.04.2000
-
Lightnings are faster now (customer demand)
-
Editor - the importer has had some problems..
-
Dependend on the size of the window, the level jump text was not shown
correctly.
-
Level jump direction after shop is correct now.
-
Amplified shoots are hitting now the elements again.
-
Rotating with activated automatic was fatal (multi player game only).
Version 3.05 - 03.03.2000 First official full version!
-
60 second "blitz hit" removed
-
Glued big bombs are drawn now correctly
Version 3.04:
-
After several beta versions is the first official version released!